A lone figure carrying a case stands on a sheer concrete wall lit by amber strips, high above a steel bridge in a vast industrial shaft.

A game by ASTERVEIN

GRAVFRAME

When gravity changes, the way forward changes.

Read the room. Carry the case. Find your way through the shift.

Promotional concept art — not a gameplay screenshot.

The game

A new direction changes everything.

A familiar room can become unfamiliar in a moment. GRAVFRAME explores movement, orientation, and the choices you make before the world turns.

  1. Recover the case.
  2. Gravity turns. A wall becomes the floor.
  3. Carry it through to extraction.

In development

Looking down into a tall concrete hall: a lit walkway leading to a door, a steel gantry crossing overhead, and a floor far below crossed by shafts of light.
Promotional concept art — not a gameplay screenshot.

The space

Read the space.

Look at the room before the shift. The route you see now may mean something different when gravity changes.

The shift

Adapt to the shift.

Keep hold of the objective. Find your footing. Continue toward extraction.

A gloved hand grips a black case while a toolbox, a coil of cable and a sheet of paper drift toward a concrete wall marked with a yellow stripe.
Promotional concept art — not a gameplay screenshot.
A figure holding a case stands on a narrow ledge above a deep concrete chasm, facing a lit bridge and platforms receding into mist.
Promotional concept art — not a gameplay screenshot.

The studio

ASTERVEIN

Worlds beyond the surface

GRAVFRAME is a game by ASTERVEIN, an independent game studio.

Visit ASTERVEIN